14 research outputs found
P2ProxyLite: effective video streaming in wireless ad-hoc networks
Abstract-Video streaming over wireless connections remains a challenge today: even when data link and transport layer protocols are tuned to avoid retransmissions and thus reduce the delay and the used bandwidth, the impact on the perceived video quality of imperfect and band-limited radio channels is not negligible. This phenomenon is even more pronounced in multi-hop ad-hoc networks, where the received video quality is further reduced by a cascade of wireless transmissions causing additional delay, losses and errors. We propose in this work to enhance video streaming performance in ad-hoc networks by introducing in mobile nodes an improved frame treatment at the Data Link layer, associated to caching capabilities at the transport layer. This approach allows, on the one side, the forwarding of multimedia packets even in case of residual bit errors, which can be tolerated by robust video decoders, and, on the other side, a path reduction when multiple users are interested in the same content
Recommended from our members
Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Controlling Joint Optimization of Wireless Video Transmission: the PHOENIX Basic Demonstration Platform
A global approach for realistic network-aware joint source and channel system optimization for wireless video transmission is described in this paper. After a description of the information to be exchanged among the system component blocks, the concept of "JSCC/D controllers" is introduced and the implementation of the first "basic chain" demonstrator realized in the framework of the PHOENIX project is described. Simulation results obtained with such first software demonstration platform confirm the validity of the described approach
OMNeT++-Based Cross-Layer Simulator for Content Transmission over Wireless Ad Hoc Networks
Flexbility and deployment simplicity are among the numerous advantages of wireless links when compared to standard wired communications. However, challenges do remain high for wireless communications, in particular due to the wireless medium inherent unreliability, and to the desired flexibility, which entails complex protocol procedures. In that context simulation is an important tool to understand and design the protocols that manage the wireless networks. This paper introduces a new simulation framework based on the OMNeT++ simulator whose goal is to enable the study of data and multimedia content transmission over hybrid wired/wireless ad hoc networks, as well as the design of innovative radio access schemes. To achieve this goal, the complete protocol stack from the application to the physical layer is simulated, and the real bits and bytes of the messages transferred on the radio channel are exchanged. To ensure that this framework is reusable and extensible in future studies and projects, a modular software and protocol architecture has been defined. Although still in progress, our work has already provided some valuable results concerning cross layer HARQ/MAC protocol performance and video transmission over the wireless channel, as illustrated by results examples.</p